Solotech: The Unique Audiovisual Consolidator that positions Technology at the Core of its Vision
From 2008 to 2016, Martin was President of Warner Brothers Interactive Entertainment in Los Angeles, CA, USA. During his tenure, the company became a highly successful worldwide videogame publisher with revenues in excess of $1.5B. Prior to this role, from 2006 to 2008, he was President of Vivendi Games Worldwide Studios in Los Angeles, CA, a world leader in videogames, during which time he led the company through its successful $18.1B merger with Activision to create the global interactive entertainment company now known as Activision Blizzard.
From 1998 to 2006, Mr. Tremblay was President of Ubisoft Montreal, where he led the Montreal studios, strategically growing the company from 300 to 1,500 employees and playing an important leadership role in ensuring its remarkable creative and commercial success.
Mr. Tremblay started his career in 1989 working at the family business in the construction industry, holding various senior management roles for almost ten years. He holds a Finance degree in Business Administration from Université Laval and an M.B.A. from Université de Sherbrooke. He is a Quartier de l’Innovation (Montreal) board member, a Université de Sherbrooke governor and a Young Presidents’ Organisation (YPO) member. In 2017, Université Laval awarded him the prestigious Hermes prize in recognition for his high-profile international career. He also served for several years as a board member of the Electronic Software Association (ESA) and the Academy of Interactive Arts and Sciences, both located in California in the United States. Mr. Tremblay is also philanthropically involved in various organizations such as the Alzheimer Society, Centraide and many other charity organizations that support people in need.
Lance Weiler is an acclaimed storyteller, filmmaker, innovator, and interactive creator who has dedicated his career to exploring the social power of media. He’s had numerous awards with his projects, including Head Trauma, a groundbreaking interactive thriller, and Pandemic 1.0, an award-winning online game experience. Weiler is also a popular speaker and has given keynote addresses at SXSW Interactive, Transmediale (Berlin), Tribeca Film Festival, Singapore Media Festival, and various other conferences. Not only is Weiler an accomplished media artist, but he is also a pioneer in using technology to bring stories to life and engage audiences. Weiler is also a thought leader in the transmedia space and has given a TEDx talk entitled “From Passive Consumption to Active Engagement.”. His unique approach to using technology to create entertainment has made him a pioneer in the field.
As the head of the Columbia University Digital Storytelling Lab, Lance is helping to shape the next generation of digital storytellers. The lab focuses on experimenting with new technologies and creating engaging and immersive storytelling experiences. The lab also provides resources and support to help students explore digital storytelling and leverage innovative platforms such as VR, AR, and interactive media.
Jennifer Crook is the Director of Collective Act, leading the vision and delivery of ‘Dreamachine’ – a one-of-a-kind immersive experience created in collaboration with Turner Prize-winning artists Assemble, Grammy nominated composer Jon Hopkins and a team of leading technologists, scientists and philosophers.
Jennifer has nearly two decades of experience creating ambitious and award-winning interdisciplinary commissions across the world in a diverse range of locations, from rooftops to pavements, clifftops to forest floors. She has collaborated with artists including Olafur Eliasson, Danny Boyle, Steve McQueen, Christo and Jeanne-Claude and Jeremy Deller. From building (and burning) a 72ft community-built temple in a contested interface area set between Protestant and Catholic communities in Northern Ireland, to re-enacting the largest rebellion of enslaved people in US history in the Deep South at a time of deep political and social division, Jennifer has built an international reputation for creating memorable and transformative participatory events that show the very real potential for art to create change.
Jennifer is also a member of the Mayor of London’s Cultural Leadership Board, helping shape the civic vision for culture in the capital until 2024.