Michèle Antoine combines training in the sociology of science, museology, theater and dance. After graduating in museology from the University of Montreal, she began her professional life as an exhibition designer in Quebec. She then joined the Brussels Museum of Natural Sciences where, for more than fifteen years, she designed and produced exhibitions and piloted the architectural and museological renovation of part of the museum. In 2012, she took charge of the international team of the future House of European History in order to manage the production of the permanent exhibition and to organize the services to the public. Since 2016, she has been the Director of Exhibitions at Universcience (public establishment Palais de la découverte Cité des sciences et de l’industrie) responsible for defining and implementing the establishment’s strategic orientations in terms of exhibitions as well as cultural engineering.
With more than 20 years experiences in Digital businesses, Telecom services and Content/Creative Innovation, he’s Global Head of XR & Metaverse at Orange group, and lead Metaverse/XR ambition
“The new field of 5G and XR/Metaverses (AR, VR, MR…) is opening new perspectives for Media industry, Telecom operators and startups… and the way we Live, Entertain and we work, but also new questions around interoperability, sovereignty, security, etc.
He teaches Metaverse & Immersive transmedia Marketing at SciencesPo since 2018, and lead as chairman the “New European Media Initiative” aiming at fostering the convergence between consumer electronics, broadcasting and telecoms in Europe, producing Strategic Research and Innovation Agenda (SRIA) as well as position papers
Morgan Bouchet is the co-founder of the AFXR
Tom is a multi award winning Interactive Director, Executive Producer, and Industry Leader with 20+ years of experience at the intersection of technology, creativity, and innovation. He has worked pan sector with global technology leaders and cultural organisations. Delivered large scale live experiences to ground-breaking immersive content. Founded theatre companies, to teams in large organizations. He is currently Head of Interactive at BBC Studios. Leading on creative strategy, development, and innovation for interactive entertainment. He also consults and mentors’ organizations and artists. Authoring papers for major cultural funders, advising BAFTA and speaking at major events.
Sarah Di Leo
As Director of Content & Technology Production for Gensler’s Digital Experience Design practice area, Sarah leads a multidisciplinary production studio creating dynamic visual content and bespoke software to bring transformative, human-centered immersive experiences to life for the world’s largest design firm.
Formerly, as the Managing Director and Executive Producer for Sister Studios at the creative agency Mekanism, she built and led a studio creating national creative campaigns across broadcast, social, digital and experiential platforms, including Joe Biden’s anti-sexual-assault initiative It’s On Us.
She was previously the Executive Producer, Integrated Content at Tool of North America, where she led production on VR/XR, interactive and immersive work for clients including Adidas, Amazon, and the Ad Council; executive produced a VR documentary on maternal health in Uganda that screened at Davos and Aspen Ideas Festival; and executive produced a feature documentary with Ford that was sold to Amazon Prime Video for global distribution. She also served as Head of Production and Head of Client Services at Wondros, a creative consultancy and production agency, where she supervised production on hundreds of projects for clients including TED Conferences, Disney, IBM, Conde Nast and the Gates Foundation, and oversaw production on the XR project Leviathan, produced for Intel’s keynote at CES and later programmed at the Sundance Film Festival.
Branded work that she has been lucky enough to produce with incredibly talented creators has been shortlisted for and won awards including Lions, Webbys and Emmys.
She began her career in the film industry, producing the critically-acclaimed feature adaptation of Rudolfo Anaya’s award-winning novel Bless Me, Ultima, distributed worldwide by Sony Pictures.
Lucy Dusgate is an experienced art commissioner, programmer and cultural strategist working from the UK. From curating exhibitions, live performance, public realm large-scale art events and light festivals, she delivers on locally-inspired place-making ideas developed to an international level. Her career includes developing programmes and alliances for organisations such as Factory International Manchester, Royal Court Theatre London and the Institute of Contemporary Arts London. She’s a regular speaker at conferences, events and chairs talks and debates. Her strategy work includes cultural destination planning, economic and social development through culture and forming new co-commissioning and touring partnerships for artists and creative innovators.
Giulia Ferrari is Corporate Strategy Manager of Balich Wonder Studio, working side by side with the board of the Group to develop and implement its strategies of organic and inorganic growth and overall ESG program.
Graduated in International Management, she is passionate for any kind of live entertainment and she has worked in media, fashion and design multinationals before joining Balich Wonder Studio in 2017.
• Why did you accepted the invitation to be part of this committee?
I couldn’t pass up the opportunity to help shape the programming for Hub Montreal 2023. After being a guest of Hub in the past, I’m excited to contribute my expertise and collaborate with fellow industry leaders to create an unforgettable event.
• What do you think you’re going to bring to the committee?
I hope to contribute my unique perspective and experience as a New York advertising professional with a background in experiential and interactive projects. I also look forward to bringing programming insights from Columbia University’s Digital Storytelling Lab. Together, I believe these contributions will help to shape engaging and relevant programming for Hub Montreal 2023.
• What are you most excited to see/learn at HUB Montreal 2023?
I’m most excited to immerse myself in the vibrant and inspiring arts scene in Montreal. The quality of craft is unparalleled, and I always leave feeling creatively recharged.
• Describe the QC creative ecosystem in a short sentence.
An innovative community where creativity thrives and new ideas are constantly being explored and celebrated.
As a Portfolio Creative Executive at Imagineering, Luc Mayrand leads the creation of ideas from the earliest stage, to then develop them, sell them and turn them into the experiences inside and outside the parks. Central to the creation of these projects is fostering deep collaboration in the diverse teams behind the ideas, wide reach in partnerships, and rapid iterations. He has used this approach successfully for attractions, resorts, and new business development
Recent projects include the multi-year expansion of Hong Kong Disneyland featuring a new land the World of Frozen, and the re-invention of the icon of the park: the Castle of Magical dreams; Zootopia and Pirates of the Caribbean’s Treasure Cove for Shanghai Disneyland; Mission: Space at Epcot in Florida. Prior to Disney Luc worked on films, television, and experiences around the world.
Luc’s work and play have been motivated by a lifelong passion for the future, stories, culture, science and design. Luc is originally from Montreéal, Canada. He and his family live in Pasadena, California.
Marguerite is an established media executive who has held senior roles in the government agency, trade association, broadcast, distribution and production sectors. She has extensive national and international industry relationships based on her creative and business track record and is deeply committed to the promotion of Canadian creators and the industry at large.
Louis-Richard Tremblay is fascinated by interactive experiences. He likes to partner with creators who divert the use of technology to make statements, and whose works capture imagination and intelligence.